Add The Power of Tornado in Tower Rush
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<br>Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.<br>
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<br>In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.<br>
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The Ultimate Defensive Mechanic: King Tower Activation
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<br>At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.<br>
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<br>The unit will hit the King once, waking him up for the rest of the entire match.<br>
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Every single time they play a Miner, pull it to the King Tower for a free activation.A 3-elixir Tornado pull is often a massive positive trade.Once the King is active, you can pull enemy units to the absolute center of the map, allowing all THREE of your towers to shoot them simultaneously.
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Clumping and Splash Damage Synergy
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<br>This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).<br>
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<br>The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner's axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.<br>
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The Splash UnitExecutionThe TargetExecutioner / BowlerDrags all units into a perfect straight line to maximize the linear splash damage of the projectileMassive Beatdown pushes (Golem + Support troops)Ice WizardGroups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy armyBridge Spam or fast swarm attacks
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Mastering the Geometry
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<br>A bad Tornado will actively lose you the game by pulling a massive P. For those who have virtually any concerns relating to where and the best way to make use of [tower rush](https://onedayproperty.net/en/author/addiebriley05/), it is possible to call us with our web-site. E.K.K.A directly onto your vulnerable tower.<br>
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<br>Learn to manipulate the physical geometry of the arena to your advantage.<br>
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