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Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
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If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
+The Single-Target Tank Killers
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The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
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However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
+The Cannon is a cheap, fast-cycling alternative to heavy towers.Don't pre-place an Inferno Tower too early.Don't let the tank connect.
+Clearing the Horde
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A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
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The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
+Defense CategoryOptimal Use CaseHard CounterTank KillerGolem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by oneAoE BuildingMassive ground swarms, bridge spam, bait decksLacks the raw damage to stop a massive push
+Making the Final Choice
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Ultimately, the building you select must perfectly complement the other seven cards in your deck.
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Master the placements of both architectural styles, and you will construct an impenetrable fortress.
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