Add Drafting and Deck Building in Tower Rush
@@ -0,0 +1,13 @@
|
|||||||
|
<br>To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.<br>
|
||||||
|
<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br>
|
||||||
|
Prioritizing Your Choices
|
||||||
|
<br>If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.<br>
|
||||||
|
<br>If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.<br>
|
||||||
|
Don't get caught defenseless.Drafting a building (like a Cannon or Tesla) is usually a very safe choice.Spells win draft games.
|
||||||
|
Sabotaging the Opponent
|
||||||
|
<br>Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.<br>
|
||||||
|
<br>If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.<br>
|
||||||
|
Common ErrorThe ResultDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. Should you have just about any inquiries about exactly where and the way to utilize [tower rush](https://git.wending993.top/brennahunt994/tower-rush2732/wiki/How-to-Deal-with-Ladder-Anxiety-in-Tower-Rush), you can email us in our page. A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime
|
||||||
|
Playing the Hand You're Dealt
|
||||||
|
<br>The winner of a draft match is the player who can identify their bizarre new win condition fastest.<br>
|
||||||
|
<br>Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.<br>
|
||||||
Reference in New Issue
Block a user