Add Splash vs Single-Target Defenses in Tower Rush
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<br>Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.<br>
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<br>This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.<br>
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High DPS Defenses
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<br>Their primary function is to lock onto an enemy Giant, Golem, or P.E.K.K.A and shred its health pool before it reaches your princess tower.<br>
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<br>These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.<br>
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Ensure the tower locks onto the tank.Maximize the walking distance.Beware of enemy stun spells.
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The Splash Damage Swarm Sweepers
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<br>These structures are your absolute best defense against 'bait' decks that rely on overwhelming you with endless waves of goblins and skeletons.<br>
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<br>Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E. To learn more info in regards to [tower rush](http://gitlab.ndda.fr/jeanettelittle) have a look at our website. K.K.A) in your deck to handle the heavy lifting.<br>
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Building StyleBest AgainstBiggest WeaknessTank KillerMelts high health units instantly if unprotectedSkeleton Army, Minion Horde, Goblin GangAoE BuildingClears dozens of units with a single attackLacks the raw damage to stop a massive push
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Balancing Your Defenses
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<br>If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.<br>
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<br>Master the placements of both architectural styles, and you will construct an impenetrable fortress.<br>
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